Zelda Parallel Worlds - The Legend of Zelda: A Link to the Past fan overhaul celebrates 10 years.Regarded as one of the hardest and most popular hacks as a fan overhaul of the Legend of Zelda: A link to the Past, already had new graphics, new music, a new overworldunderworld and a new storyline, but as of today its even more awesome.
A copy of Zelda A Link To The Past (U) WITHOUT A HEADER (Dont bother asking for the rom) 4. Other useful Information: CRC32: 7A569B88 (only if you hard patch the rom) Patched Size: 1.5MB (1,572,864 bytes) Links: 1) Source. All Articles and Write Ups are Copyright to: Please do not steal. I am using the Zelda 3 parellel worlds V1.3. Im wiring it using this diagram I am using a USA copy of Super Baseball Simulator 1000 as the donor the specs are as follows: Bank: Lowrom Sram: 64 Chips: Normal Battery Size: 4 Video: NTSC Region: USA Speed: Slowrom The boars has a number on the side I dont know if this is helpful but its SHVC-1A3b-13 I used a: M27c160 100F1 88802 01141 chip made in Singapore Pin 42 on my chip has been tied to the A20 pin on the board which i found to be pin 2 on the SN74S139AN chip The patched game does load on the computer. I have wired it into the cart number 2 because the first one didnt work (come to find out i was drinking when i made it and wired pins 17-32 backwards which is now corrected). They boot the first message saying the maker of the game and then the song starts to play but nothing shows on the screen. I am am trying to finish this soon to give to my cousin as a gift for his baby shower. Anyone have any thoughts on this I found another thread that had the same issue and it was a bad solder point which I will be checking. I know that the tri-force should be flying in but it never happens. I let the song play for a bit to see if anything changed but it jsut plays no problem and never moves on. I also have tried pressing buttons on the snes controller to check if I can get anything to happen in the background but there is no response just that song taunting me of an awesome game that i want to play but currently cannot. Im starting to wonder if I should change my reproduction method and switch over to 2 27c801 chips as I have read that others have made it this way. I dont know what Zelda Parallel Worlds is, but I suspect its a romhack. Confirmed -- Do you have any confirmation that this romhack actually works on a real SNES with proper boards (i.e. SD2SNES or other flash carts) You keep referencing these nebulous threads where people found problems with solder points but you arent giving any actual links to said threads. Most romhacks are tested on emulators only; not a lot of romhackers have flash carts or wired EPROM boards so they often cant test on hardware. Im not saying this is the case here, but it is a normal practise. I was part of the core romhacking community from its inception until, oh I dont know, 2010) Looking at the romhacking.net comment history for this romhack, it looks like the hack goes back to at least 2009. Which brings into question: if there are multiple releases of this romhack, which one are you using And is that same version that said people in threads were using The situation becomes even more complicated if the romhack actually expandedgrew the ROM (ex. More on that in a sec. What exact PCB model are you using Knowing exact PCB version is important, not just a vague claim of donor board; its very possible the board youre using is not of the correct type, e.g. ROM dont go where they should for this game. But thats just one of many possible problems. What speed EPROMs are you using You want 120ns EPROMs to ensure full compatibility; its not worth explaining why (has to do with the SNESs fastrom and slowrom modes) 4. Is it 8mbit or 16mbit Heres why I ask: 2C7801 EPROMs are 8mbit (1MByte). If the game is 8mbit, then only one of these chips is needed. If its 16mbit then 2 will be needed, alongside a 74HCT139 multiplexerdecoder, then get to wire all that up. C160 EPROMs are 16mbit (2MByte), which means for an 8mbit game youd need to (IIRC) double the ROM. Both types require custom wiring on a donor cartridge, because SNESSFC mask ROMs arent pinout-compatible with said EPROMs. Are you sure your EPROMs are good Theres been a huge trend of people selling supposedly new EPROMs that are actually used and badflaky, on places like eBay and elsewhere. Theres no way for you to know theyre flakybad or used without testing them. Does the ROM youre using actually loadwork on emulators If so, which emulators (and versions) did you use 7. Not a question, but: please provide good high-res photos of the board (front and back) youre working on, as well a clean write-up of your wiring modifications. This can help answer some of the questions Ive asked, as well as potential explanations for whats wrong. Take a look at some of the other threads in this sub-board and youll understand why. I am using the Zelda 3 parellel worlds V1.3. Im wiring it using this diagram I am using a USA copy of Super Baseball Simulator 1000 as the donor the specs are as follows: Bank: Lowrom Sram: 64 Chips: Normal Battery Size: 4 Video: NTSC Region: USA Speed: Slowrom The boars has a number on the side I dont know if this is helpful but its SHVC-1A3b-13 I used a: M27c160 100F1 88802 01141 chip made in Singapore Pin 42 on my chip has been tied to the A20 pin on the board which i found to be pin 2 on the SN74S139AN chip The patched game does load on the computer.
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